Philip JohnsonDay 29: Animating a camera with a dolly track and fading in UI for our Game Over stateGoal: To create a controlled orbiting effect during a cutscene and to reveal menu options to the player during the Game Over state.Sep 30, 2021Sep 30, 2021
Philip JohnsonDay 28: Creating cutscenes in unity with Cinemachine and TimelineObjective: To utilize Unity’s robust Cinemachine camera system along with Unity’s sequencing system called Timeline.Sep 24, 2021Sep 24, 2021
Philip JohnsonDay 2: Tower Defense in Python: ShootingObjective: To spawn bullet objects and shoot them in the direction of the mouse pointer.Aug 20, 2021Aug 20, 2021
Philip JohnsonDay 26: Creating a shop systemObjective: To create a shop system that will allow players to purchase in game items and add those purchases to their inventory.Aug 19, 2021Aug 19, 2021
Philip JohnsonDay 1: Building a game in Python with PygameObjective: To begin our work on a small tower defense game inside of the pygame framework.Aug 17, 2021Aug 17, 2021
Philip JohnsonDay 25: Wrapping Up Our Combat System/ Animation EventsObjective: To finish writing the code for our combat system by implementing a new type of enemy that fires projectiles and setting up our…Aug 10, 2021Aug 10, 2021
Philip JohnsonDay 24: Giving our enemies the ability to fight back and damage the playerObjective: To fix the orientation of the enemy when engaged with a player and to retaliate and attack the player when in range for combat.Aug 5, 2021Aug 5, 2021
Philip JohnsonDay 23: Setting up our attack system with an Interface for taking damageObjective: To build more on top of our combat system and modularize our code even further for re-usability and diversity. We will add the…Aug 4, 2021Aug 4, 2021
Philip JohnsonDay 22: Creating an Enemy Base Class and using Inheritance to create different Enemy objectsObjective: To create a base class for our enemy objects to inherit common code so that we can create several different enemies without…Jul 29, 2021Jul 29, 2021
Philip JohnsonDay 21: Finishing our work on the Ladder Climbing mechanicObjective: To finish the code for our ladder climibing mechanic and to have the player play the correct animations for mounting and…Jul 23, 2021Jul 23, 2021